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Glock 17 Gen 3

Responsible for:
All

The goal of this project is to quickly re-texture my old model (4 years ago), there is a High Poly base, the rest of the details are done by Gray Scale to Normal conversion using NVIDIA Texture Tools

Also trying to push my understanding for PBR materials and UE4 materials, especially:
- Rebuilding Normal Map blue channel
- Color customization
- Texture Sampler reduction / Texture Memory R&D

Update 2:
I wasn't happy with the result of the first texture, so I decided to continuing refine the texture, I also wanted to explore more about UE4 shader, so I end up creating fingerprint mark on the handle

*Showcase Blueprint (UE4 Level) by Osman Tsjardiwal

Texture Breakdown

Texture Breakdown

UE4 Material Instance

UE4 Material Instance

Substance Designer's graph, should have use multi-material blend instead

Substance Designer's graph, should have use multi-material blend instead

Color Customization RnD

Color Customization RnD

Color Customization RnD

Color Customization RnD

FIngerprint RnD

FIngerprint RnD

FIngerprint RnD

FIngerprint RnD

Glock 17 Fingerprint in UE4